PK qºX<‘zz Bedroom.usda†#usda 1.0 ( defaultPrim = "Bedroom" metersPerUnit = 1 upAxis = "Y" ) def Xform "Bedroom" ( kind = "assembly" ) { def Xform "Section_grp" ( kind = "group" ) { def Xform "bedroom0" ( kind = "assembly" ) { matrix4d xformOp:transform = ( (0.915369987487793, 0, -0.40261369943618774, 0), (0, 0.9999999403953552, 0, 0), (0.40261366963386536, 0, 0.9153699278831482, 0), (-1.2838504314422607, -0.18195173144340515, -0.5277854800224304, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] def Xform "bedroom0_centerTop" ( kind = "assembly" ) { matrix4d xformOp:transform = ( (0.9153699842626446, 0, 0.4026137242339847, 0), (0.4026136944316605, 0, -0.915370043867293, 0), (0, 1.0000000596046483, 0, 0), (5.7381662421640556e-8, 1.2375109743751715, 5.96055318435873e-8, 1.0000000596046483) ) uniform token[] xformOpOrder = ["xformOp:transform"] } } } def Xform "Mesh_grp" ( kind = "group" ) { def Xform "Arch_grp" ( kind = "group" ) { def Xform "Wall_0_grp" ( kind = "group" prepend references = @./assets/Mesh/Walls/Wall0/Wall0.usda@ ) { } def Xform "Wall_1_grp" ( kind = "group" prepend references = [ @./assets/Mesh/Walls/Wall1/Wall1.usda@, @./assets/Mesh/Walls/Wall1/Window0.usda@ ] ) { } def Xform "Wall_2_grp" ( kind = "group" prepend references = [ @./assets/Mesh/Walls/Wall2/Wall2.usda@, @./assets/Mesh/Walls/Wall2/Door0.usda@ ] ) { } def Xform "Wall_3_grp" ( kind = "group" prepend references = [ @./assets/Mesh/Walls/Wall3/Wall3.usda@, @./assets/Mesh/Walls/Wall3/Door1.usda@, @./assets/Mesh/Walls/Wall3/Door2.usda@ ] ) { } def Xform "Wall_4_grp" ( kind = "group" prepend references = @./assets/Mesh/Walls/Wall4/Wall4.usda@ ) { } def Xform "Wall_5_grp" ( kind = "group" prepend references = @./assets/Mesh/Walls/Wall5/Wall5.usda@ ) { } def Xform "Wall_6_grp" ( kind = "group" prepend references = @./assets/Mesh/Walls/Wall6/Wall6.usda@ ) { } def Xform "Wall_7_grp" ( kind = "group" prepend references = @./assets/Mesh/Walls/Wall7/Wall7.usda@ ) { } def Xform "Wall_8_grp" ( kind = "group" prepend references = [ @./assets/Mesh/Walls/Wall8/Wall8.usda@, @./assets/Mesh/Walls/Wall8/Door3.usda@ ] ) { } } def Xform "Floor_grp" ( kind = "group" prepend references = @./assets/Mesh/Floors/Floor0.usda@ ) { } def Xform "Object_grp" ( kind = "group" ) { def Xform "Storage_grp" ( kind = "group" prepend references = [ @./assets/Mesh/Storage/Storage0.usda@, @./assets/Mesh/Storage/Storage1.usda@, @./assets/Mesh/Storage/Storage2.usda@, @./assets/Mesh/Storage/Storage3.usda@, @./assets/Mesh/Storage/Storage4.usda@ ] ) { } def Xform "Television_grp" ( kind = "group" prepend references = @./assets/Mesh/Television/Television0.usda@ ) { } def Xform "Bed_grp" ( kind = "group" prepend references = @./assets/Mesh/Bed/Bed0.usda@ ) { } def Xform "Table_grp" ( kind = "group" prepend references = [ @./assets/Mesh/Table/Table0.usda@, @./assets/Mesh/Table/Table1.usda@ ] ) { } } } } PK qºX˜ÃÜòò"assets/Mesh/Walls/Wall0/Wall0.usda†#usda 1.0 ( defaultPrim = "Wall0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall0" ( assetInfo = { asset identifier = @./Wall0.usda@ string name = "Wall0" } customData = { string Category = "Wall" string UUID = "83B65FAF-156D-4A92-86BF-4E0567A72DC2" } kind = "component" ) { def Mesh "Wall0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 7, 6, 4, 6, 5, 4, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 26, 27, 24, 28, 30, 29, 31, 30, 28, 32, 34, 33, 35, 34, 32, 36, 38, 37, 39, 38, 36, 40, 42, 41, 43, 42, 40, 44, 46, 45, 47, 46, 44] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1.0000002, 0, 5.2020646e-8), (-1.0000002, 0, 5.2020646e-8), (-1.0000002, 0, 5.2020646e-8), (-1.0000002, 0, 5.2020646e-8), (-8.4689184e-8, 0, -1.0000001), (-8.4689184e-8, 0, -1.0000001), (-8.4689184e-8, 0, -1.0000001), (-8.4689184e-8, 0, -1.0000001), (1.0000001, 0, 5.740192e-8), (1.0000001, 0, 5.740192e-8), (1.0000001, 0, 5.740192e-8), (1.0000001, 0, 5.740192e-8), (-3.4520106e-8, 0, 1.0000001), (-3.4520106e-8, 0, 1.0000001), (-3.4520106e-8, 0, 1.0000001), (-3.4520106e-8, 0, 1.0000001)] point3f[] points = [(-2.5764296, -1.2333333, 0), (2.5764296, -1.2333333, 0), (2.5764296, 1.2333333, 0), (-2.5764296, 1.2333333, 0), (-2.5764296, -1.2333333, -0.16), (2.5764296, -1.2333333, -0.16), (2.5764296, 1.2333333, -0.16), (-2.5764296, 1.2333333, -0.16), (-2.5764296, 1.2333333, 0), (2.5764296, 1.2333333, 0), (2.5764296, 1.2333333, -0.16), (-2.5764296, 1.2333333, -0.16), (2.5764296, -1.2333333, 0), (-2.5764296, -1.2333333, 0), (-2.5764296, -1.2333333, -0.16), (2.5764296, -1.2333333, -0.16), (2.5764296, 1.2333333, 0), (2.5764296, -1.2333333, 0), (2.5764296, -1.2333333, -0.16), (2.5764296, 1.2333333, -0.16), (-2.5764296, -1.2333333, 0), (-2.5764296, 1.2333333, 0), (-2.5764296, 1.2333333, -0.16), (-2.5764296, -1.2333333, -0.16), (2.5764296, -1.2333333, 2.3841858e-7), (2.5764296, -1.2333333, -0.15999977), (2.7364297, -1.2333333, -0.15999979), (2.7364297, -1.2333333, 2.4760288e-7), (2.5764296, 1.2333333, 2.3841858e-7), (2.5764296, 1.2333333, -0.15999977), (2.7364297, 1.2333333, -0.15999979), (2.7364297, 1.2333333, 2.4760288e-7), (2.5764296, -1.2333333, 2.3841858e-7), (2.5764296, -1.2333333, -0.15999977), (2.5764296, 1.2333333, -0.15999977), (2.5764296, 1.2333333, 2.3841858e-7), (2.5764296, -1.2333333, -0.15999977), (2.7364297, -1.2333333, -0.15999979), (2.7364297, 1.2333333, -0.15999979), (2.5764296, 1.2333333, -0.15999977), (2.7364297, -1.2333333, -0.15999979), (2.7364297, -1.2333333, 2.4760288e-7), (2.7364297, 1.2333333, 2.4760288e-7), (2.7364297, 1.2333333, -0.15999979), (2.7364297, -1.2333333, 2.4760288e-7), (2.5764296, -1.2333333, 2.3841858e-7), (2.5764296, 1.2333333, 2.3841858e-7), (2.7364297, 1.2333333, 2.4760288e-7)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.9179027676582336, 0, -0.3968050479888916, 0), (0, 0.9999999403953552, 0, 0), (0.3968050479888916, 0, 0.9179028272628784, 0), (-1.9603675603866577, -0.1861293613910675, -2.4488940238952637, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX+œS“³ ³ $ assets/Mesh/Walls/Wall1/Window0.usda†#usda 1.0 ( defaultPrim = "Window0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Window0" ( assetInfo = { asset identifier = @./Window0.usda@ string name = "Window0" } customData = { string Category = "Window" string UUID = "A63374A1-1860-468B-A67D-EE1E3D3E7C4F" } kind = "component" ) { def Mesh "Window0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 3, 1, 5, 7, 4, 6, 5, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1.0000001, 0, 0), (1.0000001, 0, 0), (1.0000001, 0, 0), (1.0000001, 0, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-1.0000001, 0, 0), (-1.0000001, 0, 0), (-1.0000001, 0, 0), (-1.0000001, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] point3f[] points = [(-0.92418844, -0.6359453, 0), (0.92418844, 0.6359453, 0), (-0.92418844, 0.6359453, 0), (0.92418844, -0.6359453, 0), (-0.92418844, -0.6359453, -0.08), (0.92418844, 0.6359453, -0.08), (-0.92418844, 0.6359453, -0.08), (0.92418844, -0.6359453, -0.08), (0.92418844, 0.6359453, 0), (0.92418844, -0.6359453, 0), (0.92418844, -0.6359453, -0.08), (0.92418844, 0.6359453, -0.08), (-0.92418844, 0.6359453, 0), (0.92418844, 0.6359453, 0), (0.92418844, 0.6359453, -0.08), (-0.92418844, 0.6359453, -0.08), (-0.92418844, -0.6359453, 0), (-0.92418844, 0.6359453, 0), (-0.92418844, 0.6359453, -0.08), (-0.92418844, -0.6359453, -0.08), (0.92418844, -0.6359453, 0), (-0.92418844, -0.6359453, 0), (-0.92418844, -0.6359453, -0.08), (0.92418844, -0.6359453, -0.08)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.3968050181865692, 0, -0.9179027676582336, 0), (0, 0.9999999403953552, 0, 0), (0.9179028868675232, 0, -0.396805077791214, 0), (-3.126588821411133, 0.12219595164060593, 1.3462979793548584, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Window0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 0 token outputs:surface } } } PK qºX©½Qè°°" assets/Mesh/Walls/Wall1/Wall1.usda† #usda 1.0 ( defaultPrim = "Wall1" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall1" ( assetInfo = { asset identifier = @./Wall1.usda@ string name = "Wall1" } customData = { string Category = "Wall" string UUID = "95E4A6F6-03F0-479D-BCEF-F180AD73622C" } kind = "component" ) { def Mesh "Wall1" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 31, 30, 28, 30, 29, 28, 27, 26, 24, 26, 25, 24, 23, 22, 20, 22, 21, 20, 19, 18, 16, 18, 17, 16, 32, 33, 34, 32, 34, 35, 36, 37, 38, 36, 38, 39, 40, 41, 42, 40, 42, 43, 44, 45, 46, 44, 46, 47, 48, 49, 50, 48, 50, 51, 52, 53, 54, 52, 54, 55, 56, 57, 58, 56, 58, 59, 60, 61, 62, 60, 62, 63, 64, 65, 66, 66, 67, 64, 68, 70, 69, 71, 70, 68, 72, 74, 73, 75, 74, 72, 76, 78, 77, 79, 78, 76, 80, 82, 81, 83, 82, 80, 84, 86, 85, 87, 86, 84] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-0.99999994, 0, 2.0191168e-8), (-0.99999994, 0, 2.0191168e-8), (-0.99999994, 0, 2.0191168e-8), (-0.99999994, 0, 2.0191168e-8), (-1.3315365e-8, 0, -0.99999994), (-1.3315365e-8, 0, -0.99999994), (-1.3315365e-8, 0, -0.99999994), (-1.3315365e-8, 0, -0.99999994), (0.99999994, 0, -4.999349e-8), (0.99999994, 0, -4.999349e-8), (0.99999994, 0, -4.999349e-8), (0.99999994, 0, -4.999349e-8), (4.0671e-8, 0, 1), (4.0671e-8, 0, 1), (4.0671e-8, 0, 1), (4.0671e-8, 0, 1)] point3f[] points = [(-2.0598829, -1.2333333, 0), (-1.8851602, -1.2333333, 0), (-1.8851602, 1.2333333, 0), (-2.0598829, 1.2333333, 0), (-1.8851603, -1.2333333, 0), (-0.036783934, -1.2333333, 0), (-0.036783934, -0.3276199, 0), (-1.8851603, -0.3276199, 0), (-1.8851603, 0.94427043, 0), (-0.036783934, 0.94427043, 0), (-0.036783934, 1.2333333, 0), (-1.8851603, 1.2333333, 0), (-0.036783934, -1.2333333, 0), (2.0598829, -1.2333333, 0), (2.0598829, 1.2333333, 0), (-0.036783934, 1.2333333, 0), (-2.0598829, -1.2333333, -0.16), (-1.8851602, -1.2333333, -0.16), (-1.8851602, 1.2333333, -0.16), (-2.0598829, 1.2333333, -0.16), (-1.8851603, -1.2333333, -0.16), (-0.036783934, -1.2333333, -0.16), (-0.036783934, -0.3276199, -0.16), (-1.8851603, -0.3276199, -0.16), (-1.8851603, 0.94427043, -0.16), (-0.036783934, 0.94427043, -0.16), (-0.036783934, 1.2333333, -0.16), (-1.8851603, 1.2333333, -0.16), (-0.036783934, -1.2333333, -0.16), (2.0598829, -1.2333333, -0.16), (2.0598829, 1.2333333, -0.16), (-0.036783934, 1.2333333, -0.16), (-1.8851603, -0.32761988, 0), (-0.036783937, -0.32761988, 0), (-0.036783937, -0.32761988, -0.16), (-1.8851603, -0.32761988, -0.16), (-0.036783937, -0.32761988, 0), (-0.036783937, 0.9442705, 0), (-0.036783937, 0.9442705, -0.16), (-0.036783937, -0.32761988, -0.16), (-0.036783937, 0.9442705, 0), (-1.8851603, 0.9442705, 0), (-1.8851603, 0.9442705, -0.16), (-0.036783937, 0.9442705, -0.16), (-1.8851603, 0.9442705, 0), (-1.8851603, -0.32761988, 0), (-1.8851603, -0.32761988, -0.16), (-1.8851603, 0.9442705, -0.16), (-2.0598829, 1.2333333, 0), (2.0598829, 1.2333333, 0), (2.0598829, 1.2333333, -0.16), (-2.0598829, 1.2333333, -0.16), (2.0598829, -1.2333333, 0), (-2.0598829, -1.2333333, 0), (-2.0598829, -1.2333333, -0.16), (2.0598829, -1.2333333, -0.16), (2.0598829, 1.2333333, 0), (2.0598829, -1.2333333, 0), (2.0598829, -1.2333333, -0.16), (2.0598829, 1.2333333, -0.16), (-2.0598829, -1.2333333, 0), (-2.0598829, 1.2333333, 0), (-2.0598829, 1.2333333, -0.16), (-2.0598829, -1.2333333, -0.16), (2.0598829, -1.2333333, 7.1525574e-7), (2.0598829, -1.2333333, -0.15999927), (2.219883, -1.2333333, -0.15999927), (2.219883, -1.2333333, 7.072568e-7), (2.0598829, 1.2333333, 7.1525574e-7), (2.0598829, 1.2333333, -0.15999927), (2.219883, 1.2333333, -0.15999927), (2.219883, 1.2333333, 7.072568e-7), (2.0598829, -1.2333333, 7.1525574e-7), (2.0598829, -1.2333333, -0.15999927), (2.0598829, 1.2333333, -0.15999927), (2.0598829, 1.2333333, 7.1525574e-7), (2.0598829, -1.2333333, -0.15999927), (2.219883, -1.2333333, -0.15999927), (2.219883, 1.2333333, -0.15999927), (2.0598829, 1.2333333, -0.15999927), (2.219883, -1.2333333, -0.15999927), (2.219883, -1.2333333, 7.072568e-7), (2.219883, 1.2333333, 7.072568e-7), (2.219883, 1.2333333, -0.15999927), (2.219883, -1.2333333, 7.072568e-7), (2.0598829, -1.2333333, 7.1525574e-7), (2.0598829, 1.2333333, 7.1525574e-7), (2.219883, 1.2333333, 7.072568e-7)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.396805077791214, 0, -0.9179028868675232, 0), (0, 0.9999999403953552, 0, 0), (0.9179028272628784, 0, -0.396805077791214, 0), (-3.5079076290130615, -0.1861293613910675, 0.46421879529953003, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall1_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX„dà>    "assets/Mesh/Walls/Wall2/Door0.usda† #usda 1.0 ( defaultPrim = "Door0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Door0" ( assetInfo = { asset identifier = @./Door0.usda@ string name = "Door0" } customData = { string Category = "Door(Isopen: False)" string UUID = "DAAA4951-027D-449D-AE56-18F5B2C6FDD0" } kind = "component" ) { def Mesh "Door0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 3, 1, 5, 7, 4, 6, 5, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] point3f[] points = [(-0.37473205, -1.057133, 0), (0.37473205, 1.057133, 0), (-0.37473205, 1.057133, 0), (0.37473205, -1.057133, 0), (-0.37473205, -1.057133, -0.08), (0.37473205, 1.057133, -0.08), (-0.37473205, 1.057133, -0.08), (0.37473205, -1.057133, -0.08), (0.37473205, 1.057133, 0), (0.37473205, -1.057133, 0), (0.37473205, -1.057133, -0.08), (0.37473205, 1.057133, -0.08), (-0.37473205, 1.057133, 0), (0.37473205, 1.057133, 0), (0.37473205, 1.057133, -0.08), (-0.37473205, 1.057133, -0.08), (-0.37473205, -1.057133, 0), (-0.37473205, 1.057133, 0), (-0.37473205, 1.057133, -0.08), (-0.37473205, -1.057133, -0.08), (0.37473205, -1.057133, 0), (-0.37473205, -1.057133, 0), (-0.37473205, -1.057133, -0.08), (0.37473205, -1.057133, -0.08)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9179027080535889, 0, 0.3968051075935364, 0), (0, 0.9999999403953552, 0, 0), (-0.39680516719818115, 0, -0.9179028868675232, 0), (-0.8228772878646851, -0.36232972145080566, 1.5476112365722656, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Door0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 0 token outputs:surface } } } PK qºXüR?¦" assets/Mesh/Walls/Wall2/Wall2.usda†#usda 1.0 ( defaultPrim = "Wall2" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall2" ( assetInfo = { asset identifier = @./Wall2.usda@ string name = "Wall2" } customData = { string Category = "Wall" string UUID = "3FC4D7AD-6A38-44BE-9F19-24CCA9D4C9A7" } kind = "component" ) { def Mesh "Wall2" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 31, 30, 28, 30, 29, 28, 27, 26, 24, 26, 25, 24, 23, 22, 20, 22, 21, 20, 19, 18, 16, 18, 17, 16, 32, 33, 34, 32, 34, 35, 36, 37, 38, 36, 38, 39, 40, 41, 42, 40, 42, 43, 44, 45, 46, 44, 46, 47, 48, 49, 50, 48, 50, 51, 52, 53, 54, 52, 54, 55, 56, 57, 58, 56, 58, 59, 60, 61, 62, 60, 62, 63, 64, 65, 66, 66, 67, 64, 68, 70, 69, 71, 70, 68, 72, 74, 73, 75, 74, 72, 76, 78, 77, 79, 78, 76, 80, 82, 81, 83, 82, 80, 84, 86, 85, 87, 86, 84] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 9.2935586e-8), (-1, 0, 9.2935586e-8), (-1, 0, 9.2935586e-8), (-1, 0, 9.2935586e-8), (-1.08340615e-7, 0, -0.99999994), (-1.08340615e-7, 0, -0.99999994), (-1.08340615e-7, 0, -0.99999994), (-1.08340615e-7, 0, -0.99999994), (1, 0, 4.628928e-8), (1, 0, 4.628928e-8), (1, 0, 4.628928e-8), (1, 0, 4.628928e-8), (-3.4520106e-8, 0, 0.99999994), (-3.4520106e-8, 0, 0.99999994), (-3.4520106e-8, 0, 0.99999994), (-3.4520106e-8, 0, 0.99999994)] point3f[] points = [(-1.3874371, -1.2333333, 0), (-1.0219963, -1.2333333, 0), (-1.0219963, 1.2333333, 0), (-1.3874371, 1.2333333, 0), (-1.0219963, -1.2333333, 0), (-0.27253234, -1.2333333, 0), (-0.27253234, -1.2333333, 0), (-1.0219963, -1.2333333, 0), (-1.0219963, 0.8809325, 0), (-0.27253234, 0.8809325, 0), (-0.27253234, 1.2333333, 0), (-1.0219963, 1.2333333, 0), (-0.27253234, -1.2333333, 0), (1.3874372, -1.2333333, 0), (1.3874372, 1.2333333, 0), (-0.27253234, 1.2333333, 0), (-1.3874371, -1.2333333, -0.16), (-1.0219963, -1.2333333, -0.16), (-1.0219963, 1.2333333, -0.16), (-1.3874371, 1.2333333, -0.16), (-1.0219963, -1.2333333, -0.16), (-0.27253234, -1.2333333, -0.16), (-0.27253234, -1.2333333, -0.16), (-1.0219963, -1.2333333, -0.16), (-1.0219963, 0.8809325, -0.16), (-0.27253234, 0.8809325, -0.16), (-0.27253234, 1.2333333, -0.16), (-1.0219963, 1.2333333, -0.16), (-0.27253234, -1.2333333, -0.16), (1.3874372, -1.2333333, -0.16), (1.3874372, 1.2333333, -0.16), (-0.27253234, 1.2333333, -0.16), (-0.27253234, -1.2333332, 0), (-0.27253234, 0.88093245, 0), (-0.27253234, 0.88093245, -0.16), (-0.27253234, -1.2333332, -0.16), (-0.27253234, 0.88093245, 0), (-1.0219963, 0.88093245, 0), (-1.0219963, 0.88093245, -0.16), (-0.27253234, 0.88093245, -0.16), (-1.0219963, 0.88093245, 0), (-1.0219963, -1.2333332, 0), (-1.0219963, -1.2333332, -0.16), (-1.0219963, 0.88093245, -0.16), (-1.3874372, 1.2333333, 0), (1.3874372, 1.2333333, 0), (1.3874372, 1.2333333, -0.16), (-1.3874372, 1.2333333, -0.16), (-1.0219963, -1.2333333, 0), (-1.3874372, -1.2333333, 0), (-1.3874372, -1.2333333, -0.16), (-1.0219963, -1.2333333, -0.16), (1.3874372, -1.2333333, 0), (-0.27253234, -1.2333333, 0), (-0.27253234, -1.2333333, -0.16), (1.3874372, -1.2333333, -0.16), (1.3874372, 1.2333333, 0), (1.3874372, -1.2333333, 0), (1.3874372, -1.2333333, -0.16), (1.3874372, 1.2333333, -0.16), (-1.3874372, -1.2333333, 0), (-1.3874372, 1.2333333, 0), (-1.3874372, 1.2333333, -0.16), (-1.3874372, -1.2333333, -0.16), (1.3874372, -1.2333333, 2.3841858e-7), (1.3874372, -1.2333333, -0.15999974), (1.5474372, -1.2333333, -0.15999976), (1.5474372, -1.2333333, 2.4582485e-7), (1.3874372, 1.2333333, 2.3841858e-7), (1.3874372, 1.2333333, -0.15999974), (1.5474372, 1.2333333, -0.15999976), (1.5474372, 1.2333333, 2.4582485e-7), (1.3874372, -1.2333333, 2.3841858e-7), (1.3874372, -1.2333333, -0.15999974), (1.3874372, 1.2333333, -0.15999974), (1.3874372, 1.2333333, 2.3841858e-7), (1.3874372, -1.2333333, -0.15999974), (1.5474372, -1.2333333, -0.15999976), (1.5474372, 1.2333333, -0.15999976), (1.3874372, 1.2333333, -0.15999974), (1.5474372, -1.2333333, -0.15999976), (1.5474372, -1.2333333, 2.4582485e-7), (1.5474372, 1.2333333, 2.4582485e-7), (1.5474372, 1.2333333, -0.15999976), (1.5474372, -1.2333333, 2.4582485e-7), (1.3874372, -1.2333333, 2.3841858e-7), (1.3874372, 1.2333333, 2.3841858e-7), (1.5474372, 1.2333333, 2.4582485e-7)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9179028272628784, 0, 0.39680513739585876, 0), (0, 0.9999999403953552, 0, 0), (-0.39680513739585876, 0, -0.9179028868675232, 0), (-1.4170030355453491, -0.1861293613910675, 1.8044490814208984, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall2_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX1i€ € "#assets/Mesh/Walls/Wall3/Door2.usda†#usda 1.0 ( defaultPrim = "Door2" metersPerUnit = 1 upAxis = "Y" ) def Xform "Door2" ( assetInfo = { asset identifier = @./Door2.usda@ string name = "Door2" } customData = { string Category = "Door(Isopen: False)" string UUID = "3DA64959-A630-49F6-846F-45ABACE7E0D2" } kind = "component" ) { def Mesh "Door2" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 3, 1, 5, 7, 4, 6, 5, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0, 1, 0), (-0, 1, 0), (-0, 1, 0), (-0, 1, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] point3f[] points = [(-0.43962723, -1.0186236, 0), (0.43962723, 1.0186236, 0), (-0.43962723, 1.0186236, 0), (0.43962723, -1.0186236, 0), (-0.43962723, -1.0186236, -0.08), (0.43962723, 1.0186236, -0.08), (-0.43962723, 1.0186236, -0.08), (0.43962723, -1.0186236, -0.08), (0.43962723, 1.0186236, 0), (0.43962723, -1.0186236, 0), (0.43962723, -1.0186236, -0.08), (0.43962723, 1.0186236, -0.08), (-0.43962723, 1.0186236, 0), (0.43962723, 1.0186236, 0), (0.43962723, 1.0186236, -0.08), (-0.43962723, 1.0186236, -0.08), (-0.43962723, -1.0186236, 0), (-0.43962723, 1.0186236, 0), (-0.43962723, 1.0186236, -0.08), (-0.43962723, -1.0186236, -0.08), (0.43962723, -1.0186236, 0), (-0.43962723, -1.0186236, 0), (-0.43962723, -1.0186236, -0.08), (0.43962723, -1.0186236, -0.08)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.396805077791214, 0, 0.9179027676582336, 0), (0, 1, 0, 0), (-0.9179028272628784, 0, 0.39680513739585876, 0), (1.2695578336715698, -0.40083903074264526, -1.4702565670013428, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Door2_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 0 token outputs:surface } } } PK qºXšrhØ9 9 "assets/Mesh/Walls/Wall3/Door1.usda#usda 1.0 ( defaultPrim = "Door1" metersPerUnit = 1 upAxis = "Y" ) def Xform "Door1" ( assetInfo = { asset identifier = @./Door1.usda@ string name = "Door1" } customData = { string Category = "Door(Isopen: False)" string UUID = "47DECC6F-F13C-4A7B-A6DA-45BD51294B84" } kind = "component" ) { def Mesh "Door1" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 3, 1, 5, 7, 4, 6, 5, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-0, 0.9999999, 0), (-0, 0.9999999, 0), (-0, 0.9999999, 0), (-0, 0.9999999, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] point3f[] points = [(-0.5699996, -1.043043, 0), (0.5699996, 1.043043, 0), (-0.5699996, 1.043043, 0), (0.5699996, -1.043043, 0), (-0.5699996, -1.043043, -0.08), (0.5699996, 1.043043, -0.08), (-0.5699996, 1.043043, -0.08), (0.5699996, -1.043043, -0.08), (0.5699996, 1.043043, 0), (0.5699996, -1.043043, 0), (0.5699996, -1.043043, -0.08), (0.5699996, 1.043043, -0.08), (-0.5699996, 1.043043, 0), (0.5699996, 1.043043, 0), (0.5699996, 1.043043, -0.08), (-0.5699996, 1.043043, -0.08), (-0.5699996, -1.043043, 0), (-0.5699996, 1.043043, 0), (-0.5699996, 1.043043, -0.08), (-0.5699996, -1.043043, -0.08), (0.5699996, -1.043043, 0), (-0.5699996, -1.043043, 0), (-0.5699996, -1.043043, -0.08), (0.5699996, -1.043043, -0.08)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.3968050181865692, 0, 0.9179028868675232, 0), (0, 0.9999999403953552, 0, 0), (-0.9179028868675232, 0, 0.3968050181865692, 0), (0.6307233572006226, -0.37641966342926025, -2.9480299949645996, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Door1_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 0 token outputs:surface } } } PK qºX!S©ää"assets/Mesh/Walls/Wall3/Wall3.usda†#usda 1.0 ( defaultPrim = "Wall3" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall3" ( assetInfo = { asset identifier = @./Wall3.usda@ string name = "Wall3" } customData = { string Category = "Wall" string UUID = "D6147F40-2A94-4F07-9968-130BECEAEE2B" } kind = "component" ) { def Mesh "Wall3" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 39, 38, 36, 38, 37, 36, 35, 34, 32, 34, 33, 32, 31, 30, 28, 30, 29, 28, 27, 26, 24, 26, 25, 24, 23, 22, 20, 22, 21, 20, 40, 41, 42, 40, 42, 43, 44, 45, 46, 44, 46, 47, 48, 49, 50, 48, 50, 51, 52, 53, 54, 52, 54, 55, 56, 57, 58, 56, 58, 59, 60, 61, 62, 60, 62, 63, 64, 65, 66, 64, 66, 67, 68, 69, 70, 68, 70, 71, 72, 73, 74, 72, 74, 75, 76, 77, 78, 76, 78, 79, 80, 81, 82, 80, 82, 83, 84, 85, 86, 86, 87, 84, 88, 90, 89, 91, 90, 88, 92, 94, 93, 95, 94, 92, 96, 98, 97, 99, 98, 96, 100, 102, 101, 103, 102, 100, 104, 106, 105, 107, 106, 104] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-0.99999994, 0, -1.2057839e-8), (-0.99999994, 0, -1.2057839e-8), (-0.99999994, 0, -1.2057839e-8), (-0.99999994, 0, -1.2057839e-8), (1.5297799e-8, 0, -1), (1.5297799e-8, 0, -1), (1.5297799e-8, 0, -1), (1.5297799e-8, 0, -1), (1, 0, -8.350003e-8), (1, 0, -8.350003e-8), (1, 0, -8.350003e-8), (1, 0, -8.350003e-8), (6.432243e-8, 0, 1.0000001), (6.432243e-8, 0, 1.0000001), (6.432243e-8, 0, 1.0000001), (6.432243e-8, 0, 1.0000001)] point3f[] points = [(-1.3582966, -1.2333333, 0), (-0.2182976, -1.2333333, 0), (-0.2182976, -1.2333333, 0), (-1.3582966, -1.2333333, 0), (-1.3582966, 0.8527525, 0), (-0.2182976, 0.8527525, 0), (-0.2182976, 1.2333333, 0), (-1.3582966, 1.2333333, 0), (-0.2182976, -1.2333333, 0), (0.38202095, -1.2333333, 0), (0.38202095, 1.2333333, 0), (-0.2182976, 1.2333333, 0), (0.38202095, 0.80391383, 0), (1.2612752, 0.80391383, 0), (1.2612752, 1.2333333, 0), (0.38202095, 1.2333333, 0), (1.261275, -1.2333333, 0), (1.3582966, -1.2333333, 0), (1.3582966, 1.2333333, 0), (1.261275, 1.2333333, 0), (-1.3582966, -1.2333333, -0.16), (-0.2182976, -1.2333333, -0.16), (-0.2182976, -1.2333333, -0.16), (-1.3582966, -1.2333333, -0.16), (-1.3582966, 0.8527525, -0.16), (-0.2182976, 0.8527525, -0.16), (-0.2182976, 1.2333333, -0.16), (-1.3582966, 1.2333333, -0.16), (-0.2182976, -1.2333333, -0.16), (0.38202095, -1.2333333, -0.16), (0.38202095, 1.2333333, -0.16), (-0.2182976, 1.2333333, -0.16), (0.38202095, 0.80391383, -0.16), (1.2612752, 0.80391383, -0.16), (1.2612752, 1.2333333, -0.16), (0.38202095, 1.2333333, -0.16), (1.261275, -1.2333333, -0.16), (1.3582966, -1.2333333, -0.16), (1.3582966, 1.2333333, -0.16), (1.261275, 1.2333333, -0.16), (-0.21829759, -1.2333332, 0), (-0.21829759, 0.8527526, 0), (-0.21829759, 0.8527526, -0.16), (-0.21829759, -1.2333332, -0.16), (-0.21829759, 0.8527526, 0), (-1.3582966, 0.8527526, 0), (-1.3582966, 0.8527526, -0.16), (-0.21829759, 0.8527526, -0.16), (-1.3582966, 0.8527526, 0), (-1.3582966, -1.2333332, 0), (-1.3582966, -1.2333332, -0.16), (-1.3582966, 0.8527526, -0.16), (1.2612752, -1.2333333, 0), (1.2612752, 0.80391395, 0), (1.2612752, 0.80391395, -0.16), (1.2612752, -1.2333333, -0.16), (1.2612752, 0.80391395, 0), (0.38202098, 0.80391395, 0), (0.38202098, 0.80391395, -0.16), (1.2612752, 0.80391395, -0.16), (0.38202098, 0.80391395, 0), (0.38202098, -1.2333333, 0), (0.38202098, -1.2333333, -0.16), (0.38202098, 0.80391395, -0.16), (-1.3582966, 1.2333333, 0), (1.3582966, 1.2333333, 0), (1.3582966, 1.2333333, -0.16), (-1.3582966, 1.2333333, -0.16), (0.38202098, -1.2333333, 0), (-0.21829759, -1.2333333, 0), (-0.21829759, -1.2333333, -0.16), (0.38202098, -1.2333333, -0.16), (1.3582966, -1.2333333, 0), (1.2612752, -1.2333333, 0), (1.2612752, -1.2333333, -0.16), (1.3582966, -1.2333333, -0.16), (1.3582966, 1.2333333, 0), (1.3582966, -1.2333333, 0), (1.3582966, -1.2333333, -0.16), (1.3582966, 1.2333333, -0.16), (-1.3582966, -1.2333333, 0), (-1.3582966, 1.2333333, 0), (-1.3582966, 1.2333333, -0.16), (-1.3582966, -1.2333333, -0.16), (1.3582966, -1.2333333, 1.1920929e-7), (1.3582966, -1.2333333, -0.15999988), (1.5182966, -1.2333333, -0.15999988), (1.5182966, -1.2333333, 1.0584929e-7), (1.3582966, 1.2333333, 1.1920929e-7), (1.3582966, 1.2333333, -0.15999988), (1.5182966, 1.2333333, -0.15999988), (1.5182966, 1.2333333, 1.0584929e-7), (1.3582966, -1.2333333, 1.1920929e-7), (1.3582966, -1.2333333, -0.15999988), (1.3582966, 1.2333333, -0.15999988), (1.3582966, 1.2333333, 1.1920929e-7), (1.3582966, -1.2333333, -0.15999988), (1.5182966, -1.2333333, -0.15999988), (1.5182966, 1.2333333, -0.15999988), (1.3582966, 1.2333333, -0.15999988), (1.5182966, -1.2333333, -0.15999988), (1.5182966, -1.2333333, 1.0584929e-7), (1.5182966, 1.2333333, 1.0584929e-7), (1.5182966, 1.2333333, -0.15999988), (1.5182966, -1.2333333, 1.0584929e-7), (1.3582966, -1.2333333, 1.1920929e-7), (1.3582966, 1.2333333, 1.1920929e-7), (1.5182966, 1.2333333, 1.0584929e-7)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.3968050479888916, 0, 0.917902946472168, 0), (0, 0.9999999403953552, 0, 0), (-0.9179028868675232, 0, 0.3968050479888916, 0), (0.943523645401001, -0.1861293613910675, -2.224449872970581, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall3_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXdE¾¾"assets/Mesh/Walls/Wall4/Wall4.usda†#usda 1.0 ( defaultPrim = "Wall4" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall4" ( assetInfo = { asset identifier = @./Wall4.usda@ string name = "Wall4" } customData = { string Category = "Wall" string UUID = "9C0451E4-729A-4A84-9270-5482263E1C1A" } kind = "component" ) { def Mesh "Wall4" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 7, 6, 4, 6, 5, 4, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 26, 27, 24, 28, 30, 29, 31, 30, 28, 32, 34, 33, 35, 34, 32, 36, 38, 37, 39, 38, 36, 40, 42, 41, 43, 42, 40, 44, 46, 45, 47, 46, 44] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1.0000004, 0, -5.859107e-8), (-1.0000004, 0, -5.859107e-8), (-1.0000004, 0, -5.859107e-8), (-1.0000004, 0, -5.859107e-8), (5.083149e-8, 0, -1.0000001), (5.083149e-8, 0, -1.0000001), (5.083149e-8, 0, -1.0000001), (5.083149e-8, 0, -1.0000001), (1.0000002, 0, -1.6514741e-7), (1.0000002, 0, -1.6514741e-7), (1.0000002, 0, -1.6514741e-7), (1.0000002, 0, -1.6514741e-7), (1.7528532e-7, 0, 1.0000001), (1.7528532e-7, 0, 1.0000001), (1.7528532e-7, 0, 1.0000001), (1.7528532e-7, 0, 1.0000001)] point3f[] points = [(-0.68473214, -1.2333333, 0), (0.68473214, -1.2333333, 0), (0.68473214, 1.2333333, 0), (-0.68473214, 1.2333333, 0), (-0.68473214, -1.2333333, -0.16), (0.68473214, -1.2333333, -0.16), (0.68473214, 1.2333333, -0.16), (-0.68473214, 1.2333333, -0.16), (-0.68473214, 1.2333333, 0), (0.68473214, 1.2333333, 0), (0.68473214, 1.2333333, -0.16), (-0.68473214, 1.2333333, -0.16), (0.68473214, -1.2333333, 0), (-0.68473214, -1.2333333, 0), (-0.68473214, -1.2333333, -0.16), (0.68473214, -1.2333333, -0.16), (0.68473214, 1.2333333, 0), (0.68473214, -1.2333333, 0), (0.68473214, -1.2333333, -0.16), (0.68473214, 1.2333333, -0.16), (-0.68473214, -1.2333333, 0), (-0.68473214, 1.2333333, 0), (-0.68473214, 1.2333333, -0.16), (-0.68473214, -1.2333333, -0.16), (0.68473214, -1.2333333, 0), (0.68473214, -1.2333333, -0.16000001), (0.84473217, -1.2333333, -0.16), (0.84473217, -1.2333333, -2.6423585e-8), (0.68473214, 1.2333333, 0), (0.68473214, 1.2333333, -0.16000001), (0.84473217, 1.2333333, -0.16), (0.84473217, 1.2333333, -2.6423585e-8), (0.68473214, -1.2333333, 0), (0.68473214, -1.2333333, -0.16000001), (0.68473214, 1.2333333, -0.16000001), (0.68473214, 1.2333333, 0), (0.68473214, -1.2333333, -0.16000001), (0.84473217, -1.2333333, -0.16), (0.84473217, 1.2333333, -0.16), (0.68473214, 1.2333333, -0.16000001), (0.84473217, -1.2333333, -0.16), (0.84473217, -1.2333333, -2.6423585e-8), (0.84473217, 1.2333333, -2.6423585e-8), (0.84473217, 1.2333333, -0.16), (0.84473217, -1.2333333, -2.6423585e-8), (0.68473214, -1.2333333, 0), (0.68473214, 1.2333333, 0), (0.84473217, 1.2333333, -2.6423585e-8)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9179027080535889, 0, 0.396805077791214, 0), (0, 0.9999999403953552, 0, 0), (-0.39680513739585876, 0, -0.9179028868675232, 0), (0.6438685059547424, -0.1861293613910675, 1.3495924472808838, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall4_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXH‚f  "Bassets/Mesh/Walls/Wall5/Wall5.usda†>#usda 1.0 ( defaultPrim = "Wall5" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall5" ( assetInfo = { asset identifier = @./Wall5.usda@ string name = "Wall5" } customData = { string Category = "Wall" string UUID = "3E262BCF-3EAB-412B-9FF9-AAE5AAABF858" } kind = "component" ) { def Mesh "Wall5" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 7, 6, 4, 6, 5, 4, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0)] point3f[] points = [(-0.50426024, -1.2333333, 0), (0.50426024, -1.2333333, 0), (0.50426024, 1.2333333, 0), (-0.50426024, 1.2333333, 0), (-0.50426024, -1.2333333, -0.16), (0.50426024, -1.2333333, -0.16), (0.50426024, 1.2333333, -0.16), (-0.50426024, 1.2333333, -0.16), (-0.50426024, 1.2333333, 0), (0.50426024, 1.2333333, 0), (0.50426024, 1.2333333, -0.16), (-0.50426024, 1.2333333, -0.16), (0.50426024, -1.2333333, 0), (-0.50426024, -1.2333333, 0), (-0.50426024, -1.2333333, -0.16), (0.50426024, -1.2333333, -0.16), (0.50426024, 1.2333333, 0), (0.50426024, -1.2333333, 0), (0.50426024, -1.2333333, -0.16), (0.50426024, 1.2333333, -0.16), (-0.50426024, -1.2333333, 0), (-0.50426024, 1.2333333, 0), (-0.50426024, 1.2333333, -0.16), (-0.50426024, -1.2333333, -0.16)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9179028272628784, 0, 0.3968051075935364, 0), (0, 0.9999999403953552, 0, 0), (-0.3968051075935364, 0, -0.9179028868675232, 0), (1.0196406841278076, -0.1861293613910675, -0.7775724530220032, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall5_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXâ6w} } "Aassets/Mesh/Walls/Wall6/Wall6.usda†=#usda 1.0 ( defaultPrim = "Wall6" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall6" ( assetInfo = { asset identifier = @./Wall6.usda@ string name = "Wall6" } customData = { string Category = "Wall" string UUID = "6C9BC58E-A693-4D25-AF41-D610ED0FA25D" } kind = "component" ) { def Mesh "Wall6" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 7, 6, 4, 6, 5, 4, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0)] point3f[] points = [(-0.20012519, -1.2333333, 0), (0.20012519, -1.2333333, 0), (0.20012519, 1.2333333, 0), (-0.20012519, 1.2333333, 0), (-0.20012519, -1.2333333, -0.16), (0.20012519, -1.2333333, -0.16), (0.20012519, 1.2333333, -0.16), (-0.20012519, 1.2333333, -0.16), (-0.20012519, 1.2333333, 0), (0.20012519, 1.2333333, 0), (0.20012519, 1.2333333, -0.16), (-0.20012519, 1.2333333, -0.16), (0.20012519, -1.2333333, 0), (-0.20012519, -1.2333333, 0), (-0.20012519, -1.2333333, -0.16), (0.20012519, -1.2333333, -0.16), (0.20012519, 1.2333333, 0), (0.20012519, -1.2333333, 0), (0.20012519, -1.2333333, -0.16), (0.20012519, 1.2333333, -0.16), (-0.20012519, -1.2333333, 0), (-0.20012519, 1.2333333, 0), (-0.20012519, 1.2333333, -0.16), (-0.20012519, -1.2333333, -0.16)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.3968052268028259, 0, -0.9179027676582336, 0), (0, 0.9999999403953552, 0, 0), (0.9179027080535889, 0, -0.3968052268028259, 0), (-0.064059779047966, -0.1861293613910675, 1.437602162361145, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall6_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXg±@êê"Cassets/Mesh/Walls/Wall7/Wall7.usda†?#usda 1.0 ( defaultPrim = "Wall7" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall7" ( assetInfo = { asset identifier = @./Wall7.usda@ string name = "Wall7" } customData = { string Category = "Wall" string UUID = "E86324CF-5D28-4229-A327-6B34D2C1A177" } kind = "component" ) { def Mesh "Wall7" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 7, 6, 4, 6, 5, 4, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 26, 27, 24, 28, 30, 29, 31, 30, 28, 32, 34, 33, 35, 34, 32, 36, 38, 37, 39, 38, 36, 40, 42, 41, 43, 42, 40, 44, 46, 45, 47, 46, 44] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 3.690848e-7), (-1, 0, 3.690848e-7), (-1, 0, 3.690848e-7), (-1, 0, 3.690848e-7), (-3.2934958e-7, 0, -1), (-3.2934958e-7, 0, -1), (-3.2934958e-7, 0, -1), (-3.2934958e-7, 0, -1), (1.0000001, 0, 2.49661e-7), (1.0000001, 0, 2.49661e-7), (1.0000001, 0, 2.49661e-7), (1.0000001, 0, 2.49661e-7), (-2.5490553e-7, 0, 1.0000001), (-2.5490553e-7, 0, 1.0000001), (-2.5490553e-7, 0, 1.0000001), (-2.5490553e-7, 0, 1.0000001)] point3f[] points = [(-0.08738892, -1.2333333, 0), (0.08738892, -1.2333333, 0), (0.08738892, 1.2333333, 0), (-0.08738892, 1.2333333, 0), (-0.08738892, -1.2333333, -0.16), (0.08738892, -1.2333333, -0.16), (0.08738892, 1.2333333, -0.16), (-0.08738892, 1.2333333, -0.16), (-0.08738892, 1.2333333, 0), (0.08738892, 1.2333333, 0), (0.08738892, 1.2333333, -0.16), (-0.08738892, 1.2333333, -0.16), (0.08738892, -1.2333333, 0), (-0.08738892, -1.2333333, 0), (-0.08738892, -1.2333333, -0.16), (0.08738892, -1.2333333, -0.16), (0.08738892, 1.2333333, 0), (0.08738892, -1.2333333, 0), (0.08738892, -1.2333333, -0.16), (0.08738892, 1.2333333, -0.16), (-0.08738892, -1.2333333, 0), (-0.08738892, 1.2333333, 0), (-0.08738892, 1.2333333, -0.16), (-0.08738892, -1.2333333, -0.16), (0.08738892, -1.2333333, -5.9604645e-8), (0.087388866, -1.2333333, -0.16000006), (0.24738896, -1.2333333, -0.16000012), (0.24738893, -1.2333333, -1.9658884e-8), (0.08738892, 1.2333333, -5.9604645e-8), (0.087388866, 1.2333333, -0.16000006), (0.24738896, 1.2333333, -0.16000012), (0.24738893, 1.2333333, -1.9658884e-8), (0.08738892, -1.2333333, -5.9604645e-8), (0.087388866, -1.2333333, -0.16000006), (0.087388866, 1.2333333, -0.16000006), (0.08738892, 1.2333333, -5.9604645e-8), (0.087388866, -1.2333333, -0.16000006), (0.24738896, -1.2333333, -0.16000012), (0.24738896, 1.2333333, -0.16000012), (0.087388866, 1.2333333, -0.16000006), (0.24738896, -1.2333333, -0.16000012), (0.24738893, -1.2333333, -1.9658884e-8), (0.24738893, 1.2333333, -1.9658884e-8), (0.24738896, 1.2333333, -0.16000012), (0.24738893, -1.2333333, -1.9658884e-8), (0.08738892, -1.2333333, -5.9604645e-8), (0.08738892, 1.2333333, -5.9604645e-8), (0.24738893, 1.2333333, -1.9658884e-8)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.3968053162097931, 0, 0.9179027676582336, 0), (0, 0.9999999403953552, 0, 0), (-0.9179027080535889, 0, 0.3968053162097931, 0), (1.2377097606658936, -0.1861293613910675, 0.9976728558540344, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall7_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXÜQ Q "assets/Mesh/Walls/Wall8/Door3.usda†#usda 1.0 ( defaultPrim = "Door3" metersPerUnit = 1 upAxis = "Y" ) def Xform "Door3" ( assetInfo = { asset identifier = @./Door3.usda@ string name = "Door3" } customData = { string Category = "Door(Isopen: True)" string UUID = "B042CED7-529B-420E-A218-A8E71EB39E14" } kind = "component" ) { def Mesh "Door3" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 3, 1, 5, 7, 4, 6, 5, 4, 8, 9, 10, 10, 11, 8, 12, 13, 14, 14, 15, 12, 16, 17, 18, 18, 19, 16, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-0, 0.99999994, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)] point3f[] points = [(-0.3573601, -1.0353162, 0), (0.3573601, 1.0353162, 0), (-0.3573601, 1.0353162, 0), (0.3573601, -1.0353162, 0), (-0.3573601, -1.0353162, -0.08), (0.3573601, 1.0353162, -0.08), (-0.3573601, 1.0353162, -0.08), (0.3573601, -1.0353162, -0.08), (0.3573601, 1.0353162, 0), (0.3573601, -1.0353162, 0), (0.3573601, -1.0353162, -0.08), (0.3573601, 1.0353162, -0.08), (-0.3573601, 1.0353162, 0), (0.3573601, 1.0353162, 0), (0.3573601, 1.0353162, -0.08), (-0.3573601, 1.0353162, -0.08), (-0.3573601, -1.0353162, 0), (-0.3573601, 1.0353162, 0), (-0.3573601, 1.0353162, -0.08), (-0.3573601, -1.0353162, -0.08), (0.3573601, -1.0353162, 0), (-0.3573601, -1.0353162, 0), (-0.3573601, -1.0353162, -0.08), (0.3573601, -1.0353162, -0.08)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.39680513739585876, 0, 0.9179028272628784, 0), (0, 0.9999999403953552, 0, 0), (-0.9179027676582336, 0, 0.39680513739585876, 0), (1.062588095664978, -0.3841463029384613, 0.59257572889328, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Door3_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (0, 0, 0) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 0 token outputs:surface } } } PK qºX÷sq"/assets/Mesh/Walls/Wall8/Wall8.usda†+#usda 1.0 ( defaultPrim = "Wall8" metersPerUnit = 1 upAxis = "Y" ) def Xform "Wall8" ( assetInfo = { asset identifier = @./Wall8.usda@ string name = "Wall8" } customData = { string Category = "Wall" string UUID = "252921B2-A299-4E32-9730-26FEF360F697" } kind = "component" ) { def Mesh "Wall8" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 31, 30, 28, 30, 29, 28, 27, 26, 24, 26, 25, 24, 23, 22, 20, 22, 21, 20, 19, 18, 16, 18, 17, 16, 32, 33, 34, 32, 34, 35, 36, 37, 38, 36, 38, 39, 40, 41, 42, 40, 42, 43, 44, 45, 46, 44, 46, 47, 48, 49, 50, 48, 50, 51, 52, 53, 54, 52, 54, 55, 56, 57, 58, 56, 58, 59, 60, 61, 62, 60, 62, 63] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0), (-0.99999994, 0, 0)] point3f[] points = [(-0.9017113, -1.2333333, 0), (0.015633404, -1.2333333, 0), (0.015633404, 1.2333333, 0), (-0.9017113, 1.2333333, 0), (0.015633404, -1.2333333, 0), (0.7303536, -1.2333333, 0), (0.7303536, -1.2333333, 0), (0.015633404, -1.2333333, 0), (0.015633404, 0.83729917, 0), (0.7303536, 0.83729917, 0), (0.7303536, 1.2333333, 0), (0.015633404, 1.2333333, 0), (0.7303536, -1.2333333, 0), (0.9017112, -1.2333333, 0), (0.9017112, 1.2333333, 0), (0.7303536, 1.2333333, 0), (-0.9017113, -1.2333333, -0.16), (0.015633404, -1.2333333, -0.16), (0.015633404, 1.2333333, -0.16), (-0.9017113, 1.2333333, -0.16), (0.015633404, -1.2333333, -0.16), (0.7303536, -1.2333333, -0.16), (0.7303536, -1.2333333, -0.16), (0.015633404, -1.2333333, -0.16), (0.015633404, 0.83729917, -0.16), (0.7303536, 0.83729917, -0.16), (0.7303536, 1.2333333, -0.16), (0.015633404, 1.2333333, -0.16), (0.7303536, -1.2333333, -0.16), (0.9017112, -1.2333333, -0.16), (0.9017112, 1.2333333, -0.16), (0.7303536, 1.2333333, -0.16), (0.7303536, -1.2333332, 0), (0.7303536, 0.8372992, 0), (0.7303536, 0.8372992, -0.16), (0.7303536, -1.2333332, -0.16), (0.7303536, 0.8372992, 0), (0.01563338, 0.8372992, 0), (0.01563338, 0.8372992, -0.16), (0.7303536, 0.8372992, -0.16), (0.01563338, 0.8372992, 0), (0.01563338, -1.2333332, 0), (0.01563338, -1.2333332, -0.16), (0.01563338, 0.8372992, -0.16), (-0.9017113, 1.2333333, 0), (0.9017113, 1.2333333, 0), (0.9017113, 1.2333333, -0.16), (-0.9017113, 1.2333333, -0.16), (0.01563338, -1.2333333, 0), (-0.9017113, -1.2333333, 0), (-0.9017113, -1.2333333, -0.16), (0.01563338, -1.2333333, -0.16), (0.9017113, -1.2333333, 0), (0.7303536, -1.2333333, 0), (0.7303536, -1.2333333, -0.16), (0.9017113, -1.2333333, -0.16), (0.9017113, 1.2333333, 0), (0.9017113, -1.2333333, 0), (0.9017113, -1.2333333, -0.16), (0.9017113, 1.2333333, -0.16), (-0.9017113, -1.2333333, 0), (-0.9017113, 1.2333333, 0), (-0.9017113, 1.2333333, -0.16), (-0.9017113, -1.2333333, -0.16)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.3968051075935364, 0, 0.9179028272628784, 0), (0, 0.9999999403953552, 0, 0), (-0.9179027676582336, 0, 0.3968051075935364, 0), (0.9145824313163757, -0.1861293613910675, 0.250203937292099, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Wall8_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXo:»w##%assets/Mesh/Floors/Floor0.usda†!#usda 1.0 ( defaultPrim = "Floor0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Floor0" ( assetInfo = { asset identifier = @./Floor0.usda@ string name = "Floor0" } customData = { string Category = "Floor" string UUID = "65F1A5ED-392A-4122-B82B-D20174643C80" } kind = "component" ) { def Mesh "Floor0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 2, 1, 3, 2, 3, 4, 5, 6, 1, 1, 6, 3, 3, 7, 4, 12, 15, 11, 11, 14, 9, 9, 14, 13, 12, 11, 10, 11, 9, 10, 10, 9, 8, 16, 17, 18, 18, 19, 16, 20, 21, 22, 22, 23, 20, 24, 25, 26, 26, 27, 24, 28, 29, 30, 30, 31, 28, 32, 33, 34, 34, 35, 32, 36, 37, 38, 38, 39, 36, 40, 41, 42, 42, 43, 40, 44, 45, 46, 46, 47, 44] rel material:binding = normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (-1, -3.7229597e-8, -0), (-1, -3.7229597e-8, -0), (-1, -3.7229597e-8, -0), (-1, -3.7229597e-8, -0), (-0, -1, -0), (-0, -1, -0), (-0, -1, -0), (-0, -1, -0), (0.9999999, 0, 0), (0.9999999, 0, 0), (0.9999999, 0, 0), (0.9999999, 0, 0), (-0, -0.99999994, -0), (-0, -0.99999994, -0), (-0, -0.99999994, -0), (-0, -0.99999994, -0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-0, 1, 0), (-0, 1, 0), (-0, 1, 0), (-0, 1, 0), (-0.99999994, 5.3700703e-8, 0), (-0.99999994, 5.3700703e-8, 0), (-0.99999994, 5.3700703e-8, 0), (-0.99999994, 5.3700703e-8, 0), (8.592047e-8, -0.99999994, 0), (8.592047e-8, -0.99999994, 0), (8.592047e-8, -0.99999994, 0), (8.592047e-8, -0.99999994, 0)] point3f[] points = [(-2.755133, -2.040277, 0), (0.019741908, -2.0402768, 0), (-2.7551327, 2.3994892, 0), (1.7092062, -0.6371044, 0), (2.717727, 2.3994892, 0), (0.019741923, -2.4405272, 0), (1.7092062, -2.4405272, 0), (2.717727, -0.6371044, 0), (-2.755133, -2.040277, -0.16), (0.019741908, -2.0402768, -0.16), (-2.7551327, 2.3994892, -0.16), (1.7092062, -0.6371044, -0.16), (2.717727, 2.3994892, -0.16), (0.019741923, -2.4405272, -0.16), (1.7092062, -2.4405272, -0.16), (2.717727, -0.6371044, -0.16), (0.019741923, -2.4405272, 0), (0.019741908, -2.0402768, 0), (0.019741908, -2.0402768, -0.16), (0.019741923, -2.4405272, -0.16), (1.7092062, -2.4405272, 0), (0.019741923, -2.4405272, 0), (0.019741923, -2.4405272, -0.16), (1.7092062, -2.4405272, -0.16), (1.7092062, -0.6371044, 0), (1.7092062, -2.4405272, 0), (1.7092062, -2.4405272, -0.16), (1.7092062, -0.6371044, -0.16), (2.717727, -0.6371044, 0), (1.7092062, -0.6371044, 0), (1.7092062, -0.6371044, -0.16), (2.717727, -0.6371044, -0.16), (2.717727, 2.3994892, 0), (2.717727, -0.6371044, 0), (2.717727, -0.6371044, -0.16), (2.717727, 2.3994892, -0.16), (-2.7551327, 2.3994892, 0), (2.717727, 2.3994892, 0), (2.717727, 2.3994892, -0.16), (-2.7551327, 2.3994892, -0.16), (-2.755133, -2.040277, 0), (-2.7551327, 2.3994892, 0), (-2.7551327, 2.3994892, -0.16), (-2.755133, -2.040277, -0.16), (0.019741908, -2.0402768, 0), (-2.755133, -2.040277, 0), (-2.755133, -2.040277, -0.16), (0.019741908, -2.0402768, -0.16)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.9179028272628784, 0, -0.3968051075935364, 0), (-0.3968051075935364, 0, -0.9179028272628784, 0), (0, 0.9999998807907104, 0, 0), (-1.0545594692230225, -1.4194625616073608, -0.4006819725036621, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Floor0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX2AÛå !assets/Mesh/Storage/Storage4.usda†#usda 1.0 ( defaultPrim = "Storage4" metersPerUnit = 1 upAxis = "Y" ) def Xform "Storage4" ( assetInfo = { asset identifier = @./Storage4.usda@ string name = "Storage4" } customData = { string Category = "Storage" string UUID = "59C33D3D-56BB-4BBB-938B-24026EFF99EB" } kind = "component" ) { def Mesh "Storage4" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.30342528, -0.35303265, -0.29103333), (-0.30342528, 0.35303265, -0.29103333), (0.30342528, 0.35303265, -0.29103333), (0.30342528, -0.35303265, -0.29103333), (-0.30342528, -0.35303265, 0.29103333), (0.30342528, -0.35303265, 0.29103333), (0.30342528, 0.35303265, 0.29103333), (-0.30342528, 0.35303265, 0.29103333), (-0.30342528, -0.35303265, 0.29103333), (-0.30342528, -0.35303265, -0.29103333), (0.30342528, -0.35303265, -0.29103333), (0.30342528, -0.35303265, 0.29103333), (0.30342528, 0.35303265, 0.29103333), (0.30342528, 0.35303265, -0.29103333), (-0.30342528, 0.35303265, -0.29103333), (-0.30342528, 0.35303265, 0.29103333), (-0.30342528, 0.35303265, 0.29103333), (-0.30342528, 0.35303265, -0.29103333), (-0.30342528, -0.35303265, -0.29103333), (-0.30342528, -0.35303265, 0.29103333), (0.30342528, -0.35303265, 0.29103333), (0.30342528, -0.35303265, -0.29103333), (0.30342528, 0.35303265, -0.29103333), (0.30342528, 0.35303265, 0.29103333)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.9179028272628784, 0, -0.396805077791214, 0), (0, 0.9999999403953552, 0, 0), (0.396805077791214, 0, 0.9179028868675232, 0), (-3.0640153884887695, -1.066429853439331, -1.6547290086746216, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Storage4_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXƒù3¾  !!assets/Mesh/Storage/Storage3.usda†#usda 1.0 ( defaultPrim = "Storage3" metersPerUnit = 1 upAxis = "Y" ) def Xform "Storage3" ( assetInfo = { asset identifier = @./Storage3.usda@ string name = "Storage3" } customData = { string Category = "Storage" string UUID = "5423BBC7-F99F-4672-8C48-A30DA24766F5" } kind = "component" ) { def Mesh "Storage3" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.29044443, -0.34669328, -0.35076994), (-0.29044443, 0.34669328, -0.35076994), (0.29044443, 0.34669328, -0.35076994), (0.29044443, -0.34669328, -0.35076994), (-0.29044443, -0.34669328, 0.35076994), (0.29044443, -0.34669328, 0.35076994), (0.29044443, 0.34669328, 0.35076994), (-0.29044443, 0.34669328, 0.35076994), (-0.29044443, -0.34669328, 0.35076994), (-0.29044443, -0.34669328, -0.35076994), (0.29044443, -0.34669328, -0.35076994), (0.29044443, -0.34669328, 0.35076994), (0.29044443, 0.34669328, 0.35076994), (0.29044443, 0.34669328, -0.35076994), (-0.29044443, 0.34669328, -0.35076994), (-0.29044443, 0.34669328, 0.35076994), (-0.29044443, 0.34669328, 0.35076994), (-0.29044443, 0.34669328, -0.35076994), (-0.29044443, -0.34669328, -0.35076994), (-0.29044443, -0.34669328, 0.35076994), (0.29044443, -0.34669328, 0.35076994), (0.29044443, -0.34669328, -0.35076994), (0.29044443, 0.34669328, -0.35076994), (0.29044443, 0.34669328, 0.35076994)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9179027080535889, 0, 0.3968053162097931, 0), (0, 1, 0, 0), (-0.39680537581443787, 0, -0.9179028868675232, 0), (1.0767152309417725, -1.072769284248352, -1.184388279914856, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Storage3_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXX¢)Ôö ö !/assets/Mesh/Storage/Storage2.usda†+#usda 1.0 ( defaultPrim = "Storage2" metersPerUnit = 1 upAxis = "Y" ) def Xform "Storage2" ( assetInfo = { asset identifier = @./Storage2.usda@ string name = "Storage2" } customData = { string Category = "Storage" string UUID = "A6773628-9BA2-435A-8755-33643D861D15" } kind = "component" ) { def Mesh "Storage2" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.41374314, -0.6399955, -0.2432737), (-0.41374314, 0.6399955, -0.2432737), (0.41374314, 0.6399955, -0.2432737), (0.41374314, -0.6399955, -0.2432737), (-0.41374314, -0.6399955, 0.2432737), (0.41374314, -0.6399955, 0.2432737), (0.41374314, 0.6399955, 0.2432737), (-0.41374314, 0.6399955, 0.2432737), (-0.41374314, -0.6399955, 0.2432737), (-0.41374314, -0.6399955, -0.2432737), (0.41374314, -0.6399955, -0.2432737), (0.41374314, -0.6399955, 0.2432737), (0.41374314, 0.6399955, 0.2432737), (0.41374314, 0.6399955, -0.2432737), (-0.41374314, 0.6399955, -0.2432737), (-0.41374314, 0.6399955, 0.2432737), (-0.41374314, 0.6399955, 0.2432737), (-0.41374314, 0.6399955, -0.2432737), (-0.41374314, -0.6399955, -0.2432737), (-0.41374314, -0.6399955, 0.2432737), (0.41374314, -0.6399955, 0.2432737), (0.41374314, -0.6399955, -0.2432737), (0.41374314, 0.6399955, -0.2432737), (0.41374314, 0.6399955, 0.2432737)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.9179028272628784, 0, -0.39680519700050354, 0), (0, 0.9999998807907104, 0, 0), (0.39680516719818115, 0, 0.9179028272628784, 0), (-0.41275912523269653, -0.7794672250747681, -2.8528852462768555, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Storage2_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX ]‹ ! assets/Mesh/Storage/Storage1.usda†#usda 1.0 ( defaultPrim = "Storage1" metersPerUnit = 1 upAxis = "Y" ) def Xform "Storage1" ( assetInfo = { asset identifier = @./Storage1.usda@ string name = "Storage1" } customData = { string Category = "Storage" string UUID = "6A38AD77-A92C-409B-91C3-33342DEE0AA0" } kind = "component" ) { def Mesh "Storage1" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.6974161, -0.45044476, -0.30333853), (-0.6974161, 0.45044476, -0.30333853), (0.6974161, 0.45044476, -0.30333853), (0.6974161, -0.45044476, -0.30333853), (-0.6974161, -0.45044476, 0.30333853), (0.6974161, -0.45044476, 0.30333853), (0.6974161, 0.45044476, 0.30333853), (-0.6974161, 0.45044476, 0.30333853), (-0.6974161, -0.45044476, 0.30333853), (-0.6974161, -0.45044476, -0.30333853), (0.6974161, -0.45044476, -0.30333853), (0.6974161, -0.45044476, 0.30333853), (0.6974161, 0.45044476, 0.30333853), (0.6974161, 0.45044476, -0.30333853), (-0.6974161, 0.45044476, -0.30333853), (-0.6974161, 0.45044476, 0.30333853), (-0.6974161, 0.45044476, 0.30333853), (-0.6974161, 0.45044476, -0.30333853), (-0.6974161, -0.45044476, -0.30333853), (-0.6974161, -0.45044476, 0.30333853), (0.6974161, -0.45044476, 0.30333853), (0.6974161, -0.45044476, -0.30333853), (0.6974161, 0.45044476, -0.30333853), (0.6974161, 0.45044476, 0.30333853)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.3968047797679901, 0, -0.9179028868675232, 0), (0, 0.9999998807907104, 0, 0), (0.9179028272628784, 0, -0.3968047499656677, 0), (-3.6696550846099854, -0.9690179228782654, -0.6743930578231812, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Storage1_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX±ÒO× !4assets/Mesh/Storage/Storage0.usda†0#usda 1.0 ( defaultPrim = "Storage0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Storage0" ( assetInfo = { asset identifier = @./Storage0.usda@ string name = "Storage0" } customData = { string Category = "Storage" string UUID = "0973FECF-E386-4E9E-97B1-ECCACEA2C2FA" } kind = "component" ) { def Mesh "Storage0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.28182358, -0.3520561, -0.25115356), (-0.28182358, 0.3520561, -0.25115356), (0.28182358, 0.3520561, -0.25115356), (0.28182358, -0.3520561, -0.25115356), (-0.28182358, -0.3520561, 0.25115356), (0.28182358, -0.3520561, 0.25115356), (0.28182358, 0.3520561, 0.25115356), (-0.28182358, 0.3520561, 0.25115356), (-0.28182358, -0.3520561, 0.25115356), (-0.28182358, -0.3520561, -0.25115356), (0.28182358, -0.3520561, -0.25115356), (0.28182358, -0.3520561, 0.25115356), (0.28182358, 0.3520561, 0.25115356), (0.28182358, 0.3520561, -0.25115356), (-0.28182358, 0.3520561, -0.25115356), (-0.28182358, 0.3520561, 0.25115356), (-0.28182358, 0.3520561, 0.25115356), (-0.28182358, 0.3520561, -0.25115356), (-0.28182358, -0.3520561, -0.25115356), (-0.28182358, -0.3520561, 0.25115356), (0.28182358, -0.3520561, 0.25115356), (0.28182358, -0.3520561, -0.25115356), (0.28182358, 0.3520561, -0.25115356), (0.28182358, 0.3520561, 0.25115356)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.3968050479888916, 0, 0.9179028868675232, 0), (0, 0.9999999403953552, 0, 0), (-0.9179028272628784, 0, 0.3968050479888916, 0), (0.49604710936546326, -1.067406415939331, -0.08502653241157532, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Storage0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºXÚ/ü0  '0assets/Mesh/Television/Television0.usda†,#usda 1.0 ( defaultPrim = "Television0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Television0" ( assetInfo = { asset identifier = @./Television0.usda@ string name = "Television0" } customData = { string Category = "Television" string UUID = "5E0514A5-79C5-483F-A069-C0EE4FD5BAFA" } kind = "component" ) { def Mesh "Television0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.4738769, -0.2672119, -0.05000001), (-0.4738769, 0.2672119, -0.05000001), (0.4738769, 0.2672119, -0.05000001), (0.4738769, -0.2672119, -0.05000001), (-0.4738769, -0.2672119, 0.05000001), (0.4738769, -0.2672119, 0.05000001), (0.4738769, 0.2672119, 0.05000001), (-0.4738769, 0.2672119, 0.05000001), (-0.4738769, -0.2672119, 0.05000001), (-0.4738769, -0.2672119, -0.05000001), (0.4738769, -0.2672119, -0.05000001), (0.4738769, -0.2672119, 0.05000001), (0.4738769, 0.2672119, 0.05000001), (0.4738769, 0.2672119, -0.05000001), (-0.4738769, 0.2672119, -0.05000001), (-0.4738769, 0.2672119, 0.05000001), (-0.4738769, 0.2672119, 0.05000001), (-0.4738769, 0.2672119, -0.05000001), (-0.4738769, -0.2672119, -0.05000001), (-0.4738769, -0.2672119, 0.05000001), (0.4738769, -0.2672119, 0.05000001), (0.4738769, -0.2672119, -0.05000001), (0.4738769, 0.2672119, -0.05000001), (0.4738769, 0.2672119, 0.05000001)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9837904572486877, 0, -0.17932184040546417, 0), (0, 0.9999999403953552, 0, 0), (0.17932182550430298, 0, -0.983790397644043, 0), (-2.1114490032196045, -0.6845947504043579, 1.4735350608825684, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Television0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX‡æÝá á 3assets/Mesh/Bed/Bed0.usda†/#usda 1.0 ( defaultPrim = "Bed0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Bed0" ( assetInfo = { asset identifier = @./Bed0.usda@ string name = "Bed0" } customData = { string Category = "Bed" string UUID = "6BF45486-2D1D-441B-AD76-A4C8265773AC" } kind = "component" ) { def Mesh "Bed0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.85083014, -0.37453955, -1.2203288), (-0.85083014, 0.37453955, -1.2203288), (0.85083014, 0.37453955, -1.2203288), (0.85083014, -0.37453955, -1.2203288), (-0.85083014, -0.37453955, 1.2203288), (0.85083014, -0.37453955, 1.2203288), (0.85083014, 0.37453955, 1.2203288), (-0.85083014, 0.37453955, 1.2203288), (-0.85083014, -0.37453955, 1.2203288), (-0.85083014, -0.37453955, -1.2203288), (0.85083014, -0.37453955, -1.2203288), (0.85083014, -0.37453955, 1.2203288), (0.85083014, 0.37453955, 1.2203288), (0.85083014, 0.37453955, -1.2203288), (-0.85083014, 0.37453955, -1.2203288), (-0.85083014, 0.37453955, 1.2203288), (-0.85083014, 0.37453955, 1.2203288), (-0.85083014, 0.37453955, -1.2203288), (-0.85083014, -0.37453955, -1.2203288), (-0.85083014, -0.37453955, 1.2203288), (0.85083014, -0.37453955, 1.2203288), (0.85083014, -0.37453955, -1.2203288), (0.85083014, 0.37453955, -1.2203288), (0.85083014, 0.37453955, 1.2203288)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.9179028868675232, 0, -0.39680495858192444, 0), (0, 0.9999999403953552, 0, 0), (0.39680495858192444, 0, 0.9179028868675232, 0), (-1.4590959548950195, -1.0449230670928955, -1.3361166715621948, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Bed0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX¾Vö{÷ ÷ $assets/Mesh/Table/Table1.usda† #usda 1.0 ( defaultPrim = "Table1" metersPerUnit = 1 upAxis = "Y" ) def Xform "Table1" ( assetInfo = { asset identifier = @./Table1.usda@ string name = "Table1" } customData = { string Category = "Table" string UUID = "27D7AA1A-5B4B-485F-9F10-13E9D799FEAE" } kind = "component" ) { def Mesh "Table1" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.29602057, -0.22347021, -0.2479247), (-0.29602057, 0.22347021, -0.2479247), (0.29602057, 0.22347021, -0.2479247), (0.29602057, -0.22347021, -0.2479247), (-0.29602057, -0.22347021, 0.2479247), (0.29602057, -0.22347021, 0.2479247), (0.29602057, 0.22347021, 0.2479247), (-0.29602057, 0.22347021, 0.2479247), (-0.29602057, -0.22347021, 0.2479247), (-0.29602057, -0.22347021, -0.2479247), (0.29602057, -0.22347021, -0.2479247), (0.29602057, -0.22347021, 0.2479247), (0.29602057, 0.22347021, 0.2479247), (0.29602057, 0.22347021, -0.2479247), (-0.29602057, 0.22347021, -0.2479247), (-0.29602057, 0.22347021, 0.2479247), (-0.29602057, 0.22347021, 0.2479247), (-0.29602057, 0.22347021, -0.2479247), (-0.29602057, -0.22347021, -0.2479247), (-0.29602057, -0.22347021, 0.2479247), (0.29602057, -0.22347021, 0.2479247), (0.29602057, -0.22347021, -0.2479247), (0.29602057, 0.22347021, -0.2479247), (0.29602057, 0.22347021, 0.2479247)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (0.9179027676582336, 0, -0.39680519700050354, 0), (0, 0.9999999403953552, 0, 0), (0.39680519700050354, 0, 0.9179028272628784, 0), (-0.05748744308948517, -1.195992350578308, -2.3017728328704834, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Table1_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX%0é   assets/Mesh/Table/Table0.usda† #usda 1.0 ( defaultPrim = "Table0" metersPerUnit = 1 upAxis = "Y" ) def Xform "Table0" ( assetInfo = { asset identifier = @./Table0.usda@ string name = "Table0" } customData = { string Category = "Table" string UUID = "7B3ACCEC-7EF6-46BE-B74E-5F0AB0183619" } kind = "component" ) { def Mesh "Table0" { int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] int[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23] rel material:binding = normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)] point3f[] points = [(-0.45393687, -0.37612057, -0.34726956), (-0.45393687, 0.37612057, -0.34726956), (0.45393687, 0.37612057, -0.34726956), (0.45393687, -0.37612057, -0.34726956), (-0.45393687, -0.37612057, 0.34726956), (0.45393687, -0.37612057, 0.34726956), (0.45393687, 0.37612057, 0.34726956), (-0.45393687, 0.37612057, 0.34726956), (-0.45393687, -0.37612057, 0.34726956), (-0.45393687, -0.37612057, -0.34726956), (0.45393687, -0.37612057, -0.34726956), (0.45393687, -0.37612057, 0.34726956), (0.45393687, 0.37612057, 0.34726956), (0.45393687, 0.37612057, -0.34726956), (-0.45393687, 0.37612057, -0.34726956), (-0.45393687, 0.37612057, 0.34726956), (-0.45393687, 0.37612057, 0.34726956), (-0.45393687, 0.37612057, -0.34726956), (-0.45393687, -0.37612057, -0.34726956), (-0.45393687, -0.37612057, 0.34726956), (0.45393687, -0.37612057, 0.34726956), (0.45393687, -0.37612057, -0.34726956), (0.45393687, 0.37612057, -0.34726956), (0.45393687, 0.37612057, 0.34726956)] uniform token subdivisionScheme = "none" matrix4d xformOp:transform = ( (-0.9179027080535889, 0, 0.39680519700050354, 0), (0, 0.9999998211860657, 0, 0), (-0.39680516719818115, 0, -0.9179026484489441, 0), (0.5540233254432678, -1.0433419942855835, -0.9546176195144653, 0.9999999403953552) ) uniform token[] xformOpOrder = ["xformOp:transform"] } def Material "Table0_color" { token outputs:surface.connect = def Shader "surfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:emissiveColor = (0, 0, 0) normal3f inputs:normal = (1, 1, 1) float inputs:occlusion = 1 float inputs:opacity = 1 token outputs:surface } } } PK qºX<‘zz Bedroom.usda†PK qºX˜ÃÜòò"ºassets/Mesh/Walls/Wall0/Wall0.usda†PK qºX+œS“³ ³ $ ò#assets/Mesh/Walls/Wall1/Window0.usda†PK qºX©½Qè°°" ó.assets/Mesh/Walls/Wall1/Wall1.usda† PK qºX„dà>    "ðGassets/Mesh/Walls/Wall2/Door0.usda† PK qºXüR?¦" àRassets/Mesh/Walls/Wall2/Wall2.usda†PK qºX1i€ € "#Ýkassets/Mesh/Walls/Wall3/Door2.usda†PK qºXšrhØ9 9 "Àvassets/Mesh/Walls/Wall3/Door1.usdaPK qºX!S©ää"9assets/Mesh/Walls/Wall3/Wall3.usda†PK qºXdE¾¾"džassets/Mesh/Walls/Wall4/Wall4.usda†PK qºXH‚f  "B~¯assets/Mesh/Walls/Wall5/Wall5.usda†>PK qºXâ6w} } "Aºassets/Mesh/Walls/Wall6/Wall6.usda†=PK qºXg±@êê"C}Åassets/Mesh/Walls/Wall7/Wall7.usda†?PK qºXÜQ Q "êÖassets/Mesh/Walls/Wall8/Door3.usda†PK qºX÷sq"/‘áassets/Mesh/Walls/Wall8/Wall8.usda†+PK qºXo:»w##%ôassets/Mesh/Floors/Floor0.usda†!PK qºX2AÛå !£assets/Mesh/Storage/Storage4.usda†PK qºXƒù3¾  !! assets/Mesh/Storage/Storage3.usda†PK qºXX¢)Ôö ö !/’assets/Mesh/Storage/Storage2.usda†+PK qºX ]‹ ! ö&assets/Mesh/Storage/Storage1.usda†PK qºX±ÒO× !4M2assets/Mesh/Storage/Storage0.usda†0PK qºXÚ/ü0  '0Ë=assets/Mesh/Television/Television0.usda†,PK qºX‡æÝá á 3VIassets/Mesh/Bed/Bed0.usda†/PK qºX¾Vö{÷ ÷ $¡Tassets/Mesh/Table/Table1.usda† PK qºX%0é   ÷_assets/Mesh/Table/Table0.usda† PK Pk